If on any roll a team goes over the winning point total, that ball is removed from the hole and those points do not count and the game continues until the exact winning points are scored.
When both teams roll a ball(s) in the same hole, the team with “the last ball in” is the only team who receives points.
For example, the Yellow Team rolls a 20 on their first roll. The Blue Team then rolls a ball in the same hole. The Blue Team receives 20 points while the Yellow Team receives 0. If the Blue Team happened to roll another ball in the same 20, then the Blue Team would receive 20 points and the Yellow Team would receive 0. If a team rolls 2 balls in the same hole after an opponent, they would get credit for both.
For courses that have a trough that leads to a hole, the ball must be in the hole to score the point values for that hole. If the ball stops in a trough before reaching the hole, negative points are awarded based on the course design.
This rule allows a player to specify three different holes before a roll and if the player can get three of their four balls into those specified holes, that team instantly wins the game. If the player does not roll a ball into the three holes specified, that team goes to zero points. A team can only use this tactic once in a game.